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Compare · CSSE vs SGMS

CSSE vs SGMS

Side-by-side comparison of Chicken Soup for the Soul Entertainment Inc. (CSSE) and Scientific Games Corp (SGMS): market cap, price performance, sector, and recent activity on the wire.

Summary

  • CSSE operates in Consumer Discretionary, while SGMS operates in Consumer Services - the two are in different parts of the market.
  • SGMS is the larger of the two at $5.29B, about 44.2x CSSE ($119.7M).
  • SGMS has more recent analyst coverage (12 ratings vs 4 for CSSE).
MetricCSSESGMS
Company
Chicken Soup for the Soul Entertainment Inc.
Scientific Games Corp
Price
-
-
Market cap
$119.7M
$5.29B
1M return
-
-
1Y return
-
-
Industry
Movies/Entertainment
Movies/Entertainment
Exchange
NASDAQ
NASDAQ
IPO
2017
News (4w)
0
0
Recent ratings
4
12
CSSE

Chicken Soup for the Soul Entertainment Inc.

Chicken Soup for the Soul Entertainment, Inc. operates as a streaming video-on-demand company in the United States and internationally. It owns and operates various ad-supported and subscription-based video-on-demand (VOD) networks, including Crackle, Popcornflix, Popcornflix Kids, Truli, Pivotshare, Españolflix, and FrightPix. The company distributes and exhibits VOD content directly to consumers through various digital platforms, such as connected TVs, smartphones, tablets, gaming consoles, and the web through its owned and operated advertising-supported online VOD Crackle Plus networks; distributes its own and third-party owned content to consumers across various digital platforms through its subscription-based VOD network, Pivotshare; and operates a series of direct-to consumer advertising supported channels. It also acquires and distributes video content; and produces long and short-form original content. The company was founded in 2014 and is headquartered in Cos Cob, Connecticut. Chicken Soup for the Soul Entertainment, Inc. is a subsidiary of Chicken Soup for the Soul Productions, LLC.

SGMS

Scientific Games Corp

Scientific Games Corporation develops technology-based products and services, and related content for the gaming, lottery, social and digital gaming industries in the United States and internationally. The company's Gaming segment sells new and used gaming machines, electronic table systems, video lottery terminals, conversion game kits, and spare parts; slot, casino, and table-management systems; table products, including shufflers; and perpetual licenses to proprietary table games. It also leases gaming machines; provides gaming operations and licensing arrangements; and installs and supports casino management systems, such as ongoing hardware and software maintenance and upgrade services of customer casino management systems. The company's Lottery segment designs, prints, and sells instant lottery products; designs and manufactures instant games tickets; offers instant products planning, monitoring, management system, warehousing, inventory management, distribution, marketing, and game support functions; supplies player loyalty programs, merchandising services, and interactive marketing campaigns; and sublicenses brands for lottery products and lottery-related promotional products. It also provides software, hardware, and related services for lottery operations; and lottery systems software maintenance and support services. The company's SciPlay segment sells virtual coins, chips, or bingo cards; and third-party branded games and original content through mobile and web platforms. Its Digital segment provides digital gaming, iLottery, and sports betting solutions and services, including digital RMG and sports wagering solutions, distribution platforms, content, products, and services; software design, development, licensing, maintenance, and support services; Open Platform Systems; and content aggregation platforms. The company was incorporated in 1984 and is headquartered in Las Vegas, Nevada.

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