Compare · GAME vs TTWO
GAME vs TTWO
Side-by-side comparison of GameSquare Holdings Inc. (GAME) and Take-Two Interactive Software Inc. (TTWO): market cap, price performance, sector, and recent activity on the wire.
Summary
- Both GAME and TTWO operate in Services-Misc. Amusement & Recreation (Consumer Discretionary), so they compete in similar markets.
- TTWO is the larger of the two at $43.94B, about 1339.6x GAME ($32.8M).
- Over the past year, GAME is down 75.9% and TTWO is up 2.2% - TTWO leads by 78.0 points.
- GAME has been more active in the news (16 items in the past 4 weeks vs 5 for TTWO).
- TTWO has more recent analyst coverage (25 ratings vs 2 for GAME).
- Company
- GameSquare Holdings Inc.
- Take-Two Interactive Software Inc.
- Price
- $0.35-2.48%
- $236.68-1.18%
- Market cap
- $32.8M
- $43.94B
- 1M return
- -19.72%
- +2.88%
- 1Y return
- -75.88%
- +2.16%
- Industry
- Services-Misc. Amusement & Recreation
- Services-Misc. Amusement & Recreation
- Exchange
- NASDAQ
- NASDAQ
- IPO
- 1997
- News (4w)
- 16
- 5
- Recent ratings
- 2
- 25
GameSquare Holdings Inc.
Engine Media Holdings, Inc., together with its subsidiaries, engages in the development and sale of gaming applications. It provides e-sport or sporting event or tournament services; offers content management system, video software, mobile applications, and e-sports data platform solutions; sources, creates, and places advertising campaigns that run-in company's network of publisher sites; and provides installation and website design services, as well as data analysis report delivery. The company also offers Esports platform for online tournaments; content publishing, engagement, and monetization; data analytics and intellectual property solutions; UMG Online, an esports website for daily tournaments and ladders; and racing titles. The company was formerly known as Torque Esports Corp. and changed its name to Engine Media Holdings, Inc. in August 2020. The company was incorporated in 2011 and is headquartered in Toronto, Canada.
Take-Two Interactive Software Inc.
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games, 2K, Private Division, Social Point, and Playdots labels. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead Redemption names; and offers episodes and content. The company also develops brands in other genres, including the LA Noire, Bully, and Manhunt franchises. In addition, the company publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, and Borderlands. Further, it publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; and PGA TOUR 2K. It also offers Kerbal Space Program, and The Outer Worlds and Ancestors: the Humankind Odyssey under Private Division. Additionally, the company offers free-to-play mobile games, such as Dragon City and Monster Legends, as well as Two Dots mobile game. Its products are designed for console gaming systems, including PlayStation 4; Xbox One; the Nintendo Switch; and personal computers comprising smartphones and tablets. The company provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.
Latest GAME
- SEC Form DEF 14A filed by GameSquare Holdings Inc.
- Stream Hatchet Named a Data Provider for the 2026 Esports World Cup
- GameSquare Holdings Inc. filed SEC Form 8-K: Leadership Update, Financial Statements and Exhibits
- GameSquare Provides Update to Capital Allocation Strategy
- Chief Operating Officer Vichairattanawong Amaree Elizabeth converted options into 100,000 shares (SEC Form 4)
- Director Porter Stuart D converted options into 150,000 shares, increasing direct ownership by 14% to 1,199,357 units (SEC Form 4)
- Chief Financial Officer Munoz Michael Patrick converted options into 48,423 shares, increasing direct ownership by 112% to 91,846 units (SEC Form 4)
- CEO and Director Kenna Justin converted options into 324,324 shares (SEC Form 4)
- Director Hamilton Paul converted options into 150,000 shares, increasing direct ownership by 150% to 250,000 units (SEC Form 4)
- Director Gorman Jeremi converted options into 150,000 shares, increasing direct ownership by 90% to 315,897 units (SEC Form 4)
Latest TTWO
- SEC Form PRE 14A filed by Take-Two Interactive Software Inc.
- Take-Two Interactive Software, Inc. to Report First Quarter Fiscal Year 2027 Results on Friday, August 7, 2026
- Director Siminoff Ellen F was granted 104 shares and sold $84,345 worth of shares (334 units at $252.53) as part of a pre-agreed trading plan, increasing direct ownership by 1% to 8,571 units (SEC Form 4)
- Director Gordon William B was granted 82 shares, increasing direct ownership by 0.14% to 57,187 units (SEC Form 4)
- Director Viera Paul E was granted 93 shares, increasing direct ownership by 0.54% to 17,273 units (SEC Form 4)
- BTIG Research initiated coverage on Take-Two with a new price target
- Rockstar Games Announces Pre-Orders for Grand Theft Auto VI
- Director Moses Jon J sold $122,305 worth of shares (500 units at $244.61), decreasing direct ownership by 2% to 21,868 units (SEC Form 4)
- Chief Legal Officer Emerson Daniel P sold $1,016,370 worth of shares (4,419 units at $230.00) as part of a pre-agreed trading plan, decreasing direct ownership by 4% to 113,988 units (SEC Form 4)
- Director Moses Jon J sold $107,608 worth of shares (500 units at $215.22), decreasing direct ownership by 2% to 22,368 units (SEC Form 4)