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Compare · GNUS vs WWE

GNUS vs WWE

Side-by-side comparison of Genius Brands International Inc. (GNUS) and World Wrestling Entertainment Inc. (WWE): market cap, price performance, sector, and recent activity on the wire.

Summary

  • Both GNUS and WWE operate in Movies/Entertainment (Consumer Discretionary), so they compete in similar markets.
  • WWE is the larger of the two at $3.69B, about 21.3x GNUS ($173.4M).
  • WWE has more recent analyst coverage (12 ratings vs 1 for GNUS).
MetricGNUSWWE
Company
Genius Brands International Inc.
World Wrestling Entertainment Inc.
Price
$3.20+6.67%
$100.68+2.68%
Market cap
$173.4M
$3.69B
1M return
-
-
1Y return
-
-
Industry
Movies/Entertainment
Movies/Entertainment
Exchange
NASDAQ
NYSE
IPO
News (4w)
0
0
Recent ratings
1
12
GNUS

Genius Brands International Inc.

Genius Brands International, Inc., a content and brand management company, creates and licenses multimedia content for toddlers to tweens worldwide. The company offers Rainbow Rangers, an animated series about the adventures of seven magical girls; Llama Llama, an animated series; SpacePop is a music and fashion driven animated property; Thomas Edison's Secret Lab, a STEM-based comedy adventure series; and Warren Buffet's Secret Millionaire's Club, an animated series for kids. It also develops animated series, such as Superhero Kindergarten and Baby Genius. In addition, the company acts as a licensing agent for Llama Llama. It serves various customers and partners, including broadcasters, consumer products licensees, manufacturers, wholesalers, and retailers. The company was formerly known as Pacific Entertainment Corporation and changed its name to Genius Brands International, Inc. in October 2011. Genius Brands International, Inc. was founded in 2006 and is based in Beverly Hills, California.

WWE

World Wrestling Entertainment Inc.

World Wrestling Entertainment, Inc., an integrated media and entertainment company, engages in the sports entertainment business in North America, Europe, the Middle East, Africa, the Asia Pacific, and Latin America. It operates through three segments: Media, Live Events, and Consumer Products. The Media segment engages in the production and monetization of long-form and short-form media content across various platforms, including WWE Network, pay television, and digital and social media, as well as filmed entertainment. The Live Events segment is involved in the sale of tickets, including primary and secondary distribution; provision of event services; and sale of travel packages related to its live events. The Consumer Products segment engages in merchandising of WWE branded products, such as video games, toys, apparels, and books through licensing arrangements and direct-to-consumer sales, as well as through e-commerce platforms. World Wrestling Entertainment, Inc. was founded in 1980 and is headquartered in Stamford, Connecticut.

Latest GNUS

Latest WWE