GameSquare Announces The "Grand Theft Auto" Effect
Stocks in this Quantisnow insightConsumer Discretionary
Historical context for GAME
Across the 29 sessions after earlier GAME headlines, the stock closed higher 14 times and lower 14 times, with a median move of 3.3% in either direction. This shows timing only: many things move a stock in a session, and these figures do not show that any headline caused a move.
| Session | Earlier headline | GAME | SPY |
|---|---|---|---|
| Oct 5, 2026 | GameSquare to Present at Upcoming Investor Conferences | -0.6% | +0.7% |
| Oct 1, 2026 | The Boys Bring Hungryboy Hot Sauce To Walmart & Unveil Newest Halloween-Themed Flavor With Online Mystery Activation | +1.3% | +0.2% |
| Sep 22, 2026 | GameSquare and Chartis Announce Strategic Data Partnership to Measure Brand and Creator Impact for User-Generated Content (UGC) Across Gaming | -0.6% | -0.0% |
| Sep 10, 2026 | GameSquare to Participate in H.C. Wainwright 28th Annual Global Investment Conference | -1.4% | -0.6% |
| Sep 9, 2026 | GameSquare Enters Definitive Contribution Agreement to Acquire Sports, Music and Entertainment IP Assets from FanEngineand 1 other headline that session | +13.2% | -0.5% |
| Aug 26, 2026 | GameSquare's Hatchet to Launch First-Of-Its-Kind AI Platform for Brands Looking to Engage with Youth Culture Through the Creator Economy | -6.0% | +0.0% |
Quantisnow market dataNASDAQ
GAME
GameSquare Holdings Inc.
- Market cap
- 30-day
- Sector
- Consumer Discretionary
- Industry
- Services-Misc. Amusement & Recreation
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