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Compare · BHAT vs HAS

BHAT vs HAS

Side-by-side comparison of Blue Hat Interactive Entertainment Technology (BHAT) and Hasbro Inc. (HAS): market cap, price performance, sector, and recent activity on the wire.

Summary

  • Both BHAT and HAS operate in Recreational Games/Products/Toys (Consumer Discretionary), so they compete in similar markets.
  • HAS is the larger of the two at $12.41B, about 1012.0x BHAT ($12.3M).
  • HAS has hit the wire 5 times in the past 4 weeks while BHAT has been quiet.
  • HAS has more recent analyst coverage (25 ratings vs 0 for BHAT).
MetricBHATHAS
Company
Blue Hat Interactive Entertainment Technology
Hasbro Inc.
Price
$0.66-44.06%
$95.06-1.60%
Market cap
$12.3M
$12.41B
1M return
-
-
1Y return
-
-
Industry
Recreational Games/Products/Toys
Recreational Games/Products/Toys
Exchange
NASDAQ
NASDAQ
IPO
2019
News (4w)
0
5
Recent ratings
0
25
BHAT

Blue Hat Interactive Entertainment Technology

Fujian Blue Hat Interactive Entertainment Technology Ltd. develops, produces, and operates augmented reality (AR) interactive entertainment games, toys, and educational materials primarily in China. Its products include AR Racer, a car-racing mobile game; AR Crazy Bug, a combat game played using a ladybug-shaped electronic toy; AR 3D Magic Box, which uses AR recognition technology to allow children to draw shapes or objects onto a physical card while the mobile game captures the drawings and animates them onto a set background; AR Dinosaur, an educational toy; ‘Talking Tom and Friends' Bouncing Bubble, which enables children to bounce and play with bubbles; and AR Shake Bouncing Bubble, which helps children to improve concentration and reaction. The company also holds license to sell products with WUHUANGWANSHUI brand images. In addition, it is developing its Internet data center business. The company offers its educational products to pre-schools. Its distribution channels include domestic distributors, e-commerce platforms, supermarkets, and export distributors. The company was incorporated in 2010 and is based in Xiamen, China.

HAS

Hasbro Inc.

Hasbro, Inc., together with its subsidiaries, operates as a play and entertainment company. The company's U.S. and Canada segment markets and sells action figures, arts and crafts, and creative play products; electronic toys and related electronic interactive products; fashion and other dolls, infant products, play sets, preschool toys, plush products, and sports action blasters and accessories; and vehicles and toy-related specialty products, as well as traditional board games, and trading card and role-playing games primarily in the United States and Canada. Its International segment markets and sells toy and game products primarily in the Europe, the Asia Pacific, and Latin and South American regions. The company's Entertainment, Licensing and Digital segment engages in consumer products licensing, digital gaming, Hasbro legacy movie, and television entertainment operations. Its eOne segment acquires, finances, develops, produces, distributes, and sells entertainment content, including film, television, and music, as well as family programming, merchandising and licensing, digital content, and live entertainment. The company offers its products primarily under the MAGIC: THE GATHERING, MY LITTLE PONY, NERF, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE, POWER RANGERS, PEPPA PIG, and PJ MASKS brands, as well as through premier partner brands. The company sells its products to wholesalers, distributors, chain stores, discount stores, drug stores, mail order houses, catalog stores, department stores, and other traditional retailers, as well as e-commerce retailers; and directly to customer through Hasbro PULSE e-commerce website. Hasbro, Inc. was founded in 1923 and is headquartered in Pawtucket, Rhode Island.

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